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Dark Gnoll - Elven - melee - strength

Dark Gnoll

Primary Attribute:
+1.0 str +0.3 agi +0.7 int
Damage: 35-41
Range: Melee
Hit Points: 900
Mana Points: 2
Movement Speed: 210
Attack Speed: 36.4
Armor: 7
Damage Reductions:
90% Normal Damage taken
110% Magic Damage taken
90% Piercing Damage taken
Deals 115% damage to creeps.
Primary Skill:
Soul Breaker [NUKE]

Story: Mashikim, acclaimed among his own as the Facecruncher, climbed the Gnoll warladder quickly through excellence in the field with his trusted mace. At the rank of High Marshall, he was soon acclaimed among the undead. The cunning Head-Lich of the Necromancers sought to defeat the infamous Gnoll by putting a terrible curse upon Mashikims own mace. Every soul claimed by the Mace would join its wielder’s own conscious mind. Slowly, but surely Mashikim turned, becoming more and more like his own enemy, the necromancers of the undead. Still fighting for the Gnolls, he is now known as the Dark Gnoll or Thousandvoice.

pic Primary skill Soul Breaker[NUKE] [Z] - Sends a dark lance at a target enemy unit, dealing 40 damage and stunning the target for 1 second, max 300 600 900 1200 1500 range. Has 18 16 14 12 10 second cooldown.

The energies also tear off a part of the units soul, stealing 1 soul shard (max 3) which starts floating around the hero. You lose the shards after casting one of your powers, boosting its potential.
The shards stay visible to enemies if you try to go invisible, so spend them first!

This skill also causes bonus 40 damage per each soul shard you have.

pic 10 :: 10 :: 10
Summon Kolosus [C] - You will summon an immobile kolosus with large life and damage.
Lasts 40 45 50 seconds and has 60 55 50 second cooldown.

pic 8 :: 13 :: 18
Summon Dark Minions [V] - Summons 2 dark minions to attack the enemies. Depending on your soulshards, you will get 1 2 3 bonus dark minions on cast. Lasts 26 38 50 seconds and has 12 11 10 second cooldown.

pic 5 :: 10 :: 15
Summon Undead Minions [E] - Summons 2 3 4 dark minions to attack the enemies. If you target this ability near some corpses, the ability will channel the corpses remaining power to the Minions, making them stronger. (one corpse per summon). Lasts 35 seconds and has 20 second cooldown. The soulshards give minions a Searing Arrows ability for bonus 15 30 45 damage with a high mana cost.

pic 6 :: 8 :: 10
Dark Age [R] - Creates a swarm of creatures of darkness who deal 35 damage to nearby enemy units. Releases 1 spirit per 0.7 0.65 0.6 second. Depending on soulshards, your heros movement speed will increase by 10% 15% 20% for the next 8 seconds. Lasts 20 seconds and has 40 35 30 seconds cooldown.

pic 8 :: 10 :: 12
Black Blast [D] - Emanates a powerful black blast, damaging all enemies around. Each unit hit by the blast gets hit for 250 400 550 damage. Also heals the hero for 150 200 250 hit points. Depending on your soulshards, you can also deal 50 150 300 bonus damage to heroes in 300 range. Has 500 area of effect and 20 seconds cooldown.

pic 6 :: 10 :: 14
Lifeforce Grip [F] - The dark gnoll clenches a part of the enemy heros lifeforce. While the effect lasts, the gnoll will get healed for 5% 10% 15% of damage he deals to the victim (includes gnolls summons and spells). Lasts 7 seconds, but each soulshard increases duration by 2 second. Has 450 range and 30 25 20 seconds cooldown.

pic 5 :: 8 :: 11
Dark Chase[NUKE] [C] - Shoots a shadowed arrow at a target enemy unit, dealing 250 300 350 initial damage, and 150 damage every 3 2 1 seconds for 3 seconds. The shadow also slows the movement speed of the targeted unit a bit. Depending on soulshards, the initial NUKE damage can get increased by 100 200 400. Has 400 500 600 range and 22 seconds cooldown.

pic 12 :: 16 :: 20
Howls of the Underworld [B] - The dark gnoll starts channeling a call out to souls trapped within his weapon. The souls will start randomly appearing in a cone in front of the hero, dealing damage to enemies they cross while flying to their freedom. Each soul deals 75 damage in a small area, but three times as much to a Hero. Range of the cone area where souls are coming out increases over levels, and so do the numbers of souls. Soulshards increase the frequency of souls, and the souls start appearing all around the hero instead of just in front of him.
Has 5 seconds channeling duration and 30 seconds cooldown.

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news Comments:
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KileRatZ (28.Sep - 23:10, 2009): Fixed in .17b =)
rudeboy (31.Aug - 06:48, 2009): Too lazy to use forum. Gnolls base abiility, soul breaker(nuke) does not work with enchanted magic/ other nuke bonuses
KileRatZ (26.Aug - 21:27, 2009): I’ve only had the map for 1 month.
aZureZ (25.Aug - 21:40, 2009): ...phail... 1 hero isn’t enough.. been playing hosk close to 2 yrs now was expeting a tad more.
KileRatZ (23.Aug - 18:38, 2009): You shouldn’t pick him then, and stick to non-douchebag guitar hero games.
Temari (23.Aug - 18:00, 2009): Too complex for HoSK in comparison to other heroes seems like he’s just going to be a dbag
Tomaxko (20.Aug - 10:01, 2009): i meant the kolosus
Tomaxko (20.Aug - 10:01, 2009): nice, even better i wanted him, nice

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