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Weather Lord - Neutral - ranged - intelligence

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Weather Lord
pic

Primary Attribute:
Intelligence
+0.7str +0.3agi +1.0int
Stats:
Damage: 48-67
Range: 400
Hit Points: 950
Mana Points: 37
Movement Speed: 220
Attack Speed: 38.7
Armor: 9
Damage Reductions:
110% Normal Damage taken
90% Magic Damage taken
100% Piercing Damage taken
Primary Skill:
Storm Cloud

Story: In the forgotten lands, blessed by the weather god himself an ancient orc resides. It is said that he was granted immortality and power for eternal servitude to his master. Adept in manipulating the flow of air, he is capable of creating powerful storms and hurricanes just with a swipe of his hand. Stribog was sent by his god to aid in what seems to be an eternal battle between humans and elves, hoping that he can make all the difference to turn the tides of war once again.

pic Primary skill Storm Cloud [Z] - A storm cloud is bound to the caster, dealing 20 35 50 70 90 damage per second to every enemy unit in 400 450 500 550 600 range. Deals 33% extra damage to heroes. Lasts 8 seconds and has 22 21 20 19 18 seconds cooldown.



Powers
pic 12 :: 14 :: 16
Healing Rain [E] - Conjures healing rain to pour down in a medium area, healing friendly allied units for 70 90 110 hit points per second. The Weather Lord only gets healed for 50 70 90 HP per second. Lasts 6 seconds. Has 350 400 450 area of effect and 20 seconds cooldown. Channeling

pic 18 :: 14 :: 10
Blizzard [T] - Calls down 3 4 5 freezing ice shard waves; each wave deals 160 damage to units in an area. Has 1100 1200 1300 cast range, 300 area of effect and 18 seconds cooldown. Channeling

pic 14 :: 18 :: 22
Lightning Reflexes [V] - Increases your attack speed by 30 40 50% for 7 8 9 seconds. Has 30 26 22 seconds cooldown. Does not work with demonic dagger!

pic 25 :: 25 :: 25
Wind Force [R] - The Weather Lord uses powerful wind magic on the targeted area, quickly blowing enemy units there towards you. Once they are pulled near enough, the units get stunned for 2 3 4 seconds (1 1.5 2 seconds for heroes). Has 250 275 300 area of effect in 400 450 500 range, and 35 seconds cooldown. Requires you to channel while the units are being pulled!

pic 12 :: 14 :: 16
Storm Blink [D] - Moves your hero to the targeted point in a flash of lightning, silencing every enemy in 200 250 300 area of effect for 4 4.5 5 seconds. Has 500 600 700 cast range and 25 seconds cooldown.

pic 6 :: 8 :: 10
Grip of Wind [C] - Envelops the target enemy unit in gripping wind, dealing 100 150 200 initial damage, and greatly reducing its movement and attack speed for 3 seconds. Has 500 550 600 cast range and 25 seconds cooldown.

pic 10 :: 12 :: 14
Gale Run[F] - Increases your movement speed by 15 20 25% and gives you 20 30 40% evasion for the duration. Lasts 6 7 8 seconds. Has 45 seconds cooldown.
HINT: Multiple evasions do not stack. Only the strongest applies.

pic 7 :: 8 :: 9
Sand Protection[G] - Activate Sand Protection to surround this unit with a minor sandstorm, causing 40 70 100 damage per second to nearby enemy land units. Drains 4 5.5 7 mana until deactivated. This ability works with on-hit effects such as Battlemagic. Has 325 375 425 area of effect and 30 25 20 seconds cooldown.
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news Comments:
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1DKT (25.Aug - 05:43, 2010): One of the best intelligence heroes ingame, however requires different play style then most intelligence heroes.

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Jimi003 (20.Aug - 09:52): Where are you, children of Sorrow Knight?!
Lemon (29.Jul - 04:38): nevermind i found it out
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frisch (03.Jan - 02:03): Happy new year to all of you idiots :D
ddranimestyl (16.Sep - 16:51, 2017): Please keep us in the loop!
frisch (26.Jun - 10:31, 2017): Noones waiting for a dota2 but for a HoSK 2 :) jimi didn't you say that you were working on a SC2 version of HoSK? Or was Kile working on it?
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