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Nature Druid - Elven - ranged - intelligence

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Nature Druid
pic

Primary Attribute:
Intelligence
+0.3str +0.4agi +1.3int
Stats:
Damage: 42-48
Range: 420
Hit Points: 1100
Mana Points: 42
Movement Speed: 220
Attack Speed: 37.5
Armor: 4
Damage Reductions:
110% Normal Damage taken
90% Magic Damage taken
100% Piercing Damage taken
Primary Skill:
Entangling Roots

Story:Brothers of the deadly Dryad.Their powers are unlike those of the Dryad are.Balanced in summoning rather the healing magic.

pic Primary skill Entangling Roots [Z] - Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 4 4 4 4 6 seconds (2x less for heroes) and dealing 50 70 90 110 110 damage per second. Has 750 cast range and 20 21 22 23 24 second cooldown.



Powers
pic 6 :: 10 :: 14
Tranquility [E] - Causes rains of healing energy to pour down in a large area, healing friendly allied units for 40 50 60 hit points per second. Lasts 8 12 16 Seconds and has 1500 2000 2500 area of effect and 18 15 12 second cooldown. Channeling

pic 6 :: 9 :: 12
Water Master [NUKE] [D] - You will blast target enemy unit with a Heavy water wave, dealing 150 225 300+ 20 Damage per each elemental summoned. After each casting of this spell you will summon 2 small water elementals. Their life will continuously drain until they die. You can have a max of 20 elementals. Has 16 Second cooldown.

pic 10 :: 12 :: 14
Summon Bear [C] - Summons 2 powerful bears to attack your enemies. Lasts 30 40 50 seconds and has 16 15 14 second cooldown.

pic 15 :: 20 :: 25
Lightning Fury [F] - Creates 4 6 8 Storm Bolts that wanders around the hero and attack nearby enemy units, lightning deals 20 bounce damage (3 targets). Lasts 30 seconds and has 600 700 800 area of affect and 20 second cooldown.

pic 6 :: 8 :: 10
Hurl Stones [G] - Bombards an area with massive stones, dealing up to 4*70 4*90 4*110 damage to nearby enemy land units and stunning them for 0.75 second. Has 800 cast range 250 area of effect and 12 seconds cooldown.

pic 15 :: 20 :: 25
Hex [R] - Transforms an enemy unit into a random critter for 12 14 16 seconds (4 times less for heroes). Has 800 cast range 40 35 30 second cooldown.

pic 4 :: 6 :: 8
Force of Nature [B] - Summons 2 3 4 treants to attack the enemy. Lasts 30 45 60 seconds. Has 18 second cooldown.

pic 6 :: 9 :: 12
Great Rejuvination [V] - Heals a target friendly unit for 400 600 800 hitpoints and 10 15 20 mana points over 15 seconds. Has 2000 4000 6000 cast range and 7 second cooldown.
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Jimi003 (20.Aug - 09:52): Where are you, children of Sorrow Knight?!
Lemon (29.Jul - 04:38): nevermind i found it out
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frisch (03.Jan - 02:03): Happy new year to all of you idiots :D
ddranimestyl (16.Sep - 16:51, 2017): Please keep us in the loop!
frisch (26.Jun - 10:31, 2017): Noones waiting for a dota2 but for a HoSK 2 :) jimi didn't you say that you were working on a SC2 version of HoSK? Or was Kile working on it?
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Random Hosk tip: 9. Don't dismiss Healer heroes, they can be a valuable asset to your team.

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