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Nature Druid - Elven - ranged - intelligence |
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Nature Druid

Primary Attribute: Intelligence +0.3str +0.4agi +1.3int Stats: Damage: 42-48 Range: 420 Hit Points: 1100 Mana Points: 42 Movement Speed: 220 Attack Speed: 37.5 Armor: 4 Damage Reductions: 110% Normal Damage taken 90% Magic Damage taken 100% Piercing Damage taken Primary Skill: Entangling Roots |
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Story:Brothers of the deadly Dryad.Their powers are unlike those of the Dryad are.Balanced in summoning rather the healing magic.
Primary skill Entangling Roots [Z] - Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 4 4 4 4 6 seconds (2x less for heroes) and dealing 50 70 90 110 110 damage per second. Has 750 cast range and 20 21 22 23 24 second cooldown.
Powers
6 :: 10 :: 14 Tranquility [E] - Causes rains of healing energy to pour down in a large area, healing friendly allied units for 40 50 60 hit points per second. Lasts 8 12 16 Seconds and has 1500 2000 2500 area of effect and 18 15 12 second cooldown. Channeling
6 :: 9 :: 12 Water Master [NUKE] [D] - You will blast target enemy unit with a Heavy water wave, dealing 150 225 300+ 20 Damage per each elemental summoned. After each casting of this spell you will summon 2 small water elementals. Their life will continuously drain until they die. You can have a max of 20 elementals. Has 16 Second cooldown.
10 :: 12 :: 14 Summon Bear [C] - Summons 2 powerful bears to attack your enemies. Lasts 30 40 50 seconds and has 16 15 14 second cooldown.
15 :: 20 :: 25 Lightning Fury [F] - Creates 4 6 8 Storm Bolts that wanders around the hero and attack nearby enemy units, lightning deals 20 bounce damage (3 targets). Lasts 30 seconds and has 600 700 800 area of affect and 20 second cooldown.
6 :: 8 :: 10 Hurl Stones [G] - Bombards an area with massive stones, dealing up to 4*70 4*90 4*110 damage to nearby enemy land units and stunning them for 0.75 second. Has 800 cast range 250 area of effect and 12 seconds cooldown.
15 :: 20 :: 25 Hex [R] - Transforms an enemy unit into a random critter for 12 14 16 seconds (4 times less for heroes). Has 800 cast range 40 35 30 second cooldown.
4 :: 6 :: 8 Force of Nature [B] - Summons 2 3 4 treants to attack the enemy. Lasts 30 45 60 seconds. Has 18 second cooldown.
6 :: 9 :: 12 Great Rejuvination [V] - Heals a target friendly unit for 400 600 800 hitpoints and 10 15 20 mana points over 15 seconds. Has 2000 4000 6000 cast range and 7 second cooldown. | | |
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Users online: -none- users: 0, guests: 15, together: 15, max ever: 224 |
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you have to be loged in to post msg | Messages | Eisenherz (15.Jan - 13:13): Happy new Year!!!Whoots UP?? | KileRatZ (07.Jan - 20:57): Happy 2018! | frisch (03.Jan - 02:03): Happy new year to all of you idiots :D | ddranimestyl (16.Sep - 16:51, 2017): Please keep us in the loop! | frisch (26.Jun - 10:31, 2017): Noones waiting for a dota2 but for a HoSK 2 :) jimi didn't you say that you were working on a SC2 version of HoSK? Or was Kile working on it? | Sheki (04.Mar - 05:46, 2017): I like that tom's keeping this page up, its like a relic of the past | Jimi003 (27.Oct - 21:48, 2016): Alright, let's play some games this weekend! | ddranimestyl (23.Sep - 20:20, 2016): We're all still waiting for HoSK 2 or a dota2 remake or something... | Sheki (05.Sep - 02:42, 2016): sometimes | Epik (27.Aug - 02:33, 2016): do people still visit this? | old messages
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Latest not full Ladder Games: none
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Check all polls
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Random Hosk tip: 12. Try to take out the Glaive towers as quickly as possible, good for a early advantage. |
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HoSK time: 23.Apr - 02:14 |
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