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Chieftain - Human - melee - strength [Updated for version: 1.19]

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Chieftain
pic

Primary Attribure:
Strength
+1.6str +0.1agi +0.3int
Stats:
Damage: 56-62
Range: Melee
Hit Points: 1250
Mana Points: 2
Movement Speed: 205
Attack Speed: 32.4
Armor: 7
Damage Reductions:
90% Normal Damage taken
110% Magic Damage taken
90% Piercing Damage taken
Deals 115% damage to creeps
Primary Spell:
Shockwave

Story: The leader of the mighty Oakhoof tribe, they are the fiercest warriors among their fellow tauren and are highly regarded for their knowledge of the Mother Earth. It allows them to create huge shockwaves to disrupt the enemy armies.

picPrimary skill Shockwave [Z] A wave of force that ripples outward, causing 80 160 240 320 400 damage to land units in a line. Has 450 475 500 525 550 cast range and 16 seconds cooldown.



Powers
pic 6 :: 9 :: 12
Summon Shamans [E] Summons 2 3 4 shamans to attack the enemies. Lasts 30 40 50 seconds. These shamans can cast Bloodlust which increases attack speed by 35% and movement speed by 15% for 10 seconds. Has 25 seconds cooldown.

pic 6 :: 8 :: 10
Summon Slaves [F] Summons 2 powerful Tauren slaves to attack your enemies. Lasts 30 45 60 seconds. Has 15 seconds cooldown.

pic 16 :: 24 :: 32
Reincarnate [C] You will enforce the power of reincarnation, which gives you the feeling of being reincarnated - heals you for 400 800 1200 hit points and gives you 30 40 50 armor. Armor lasts for 8 seconds. Has 25 seconds cooldown.

pic 4 :: 6 :: 8
Stasis Trap [B] Summons an invisible and immovable ward
that stuns enemy land units around it. The trap activates when an enemy land unit approaches and destroys all other stasis traps in its area of effect. The trap lasts 60 140 220 seconds. The stun lasts 3 4 5 seconds. Has 3 seconds activation delay, 250 ward drop range and 35 seconds cooldown.

pic 5 :: 7 :: 9
War Stomp [R] Slams the ground, dealing 250 350 450 damage to nearby enemy land units and stunning them for 4 seconds (1 second against heroes). This skill also permanently increases your strength by 5 10 15 points [when learned]. Has 400 area of effect and 27 seconds cooldown.

pic 8 :: 10 :: 12
Morale Boost [V] Slams the ground dealing 150 250 350 damage to nearby enemy land units and slowing their movement by 10% 15% 20% and attack rate by 10% 20% 30%. You also put up an Ankh with morale boost aura: +10% move and attack speed increase. Ankh lasts for 4 5 6 seconds. Has 325 area of effect and 25 seconds cooldown.

pic 4 :: 6 :: 8 [NUKE]
Stomp Attack [D] You will enchant your attack with thunder dealing 100 150 200 damage to the target, and 120 195 270 damage to round units. There is a 8% chance that you will get extra 2 STRENGTH points (cant raise over 200 str). Has 140 cast range, 300 area of effect and 24 seconds cooldown.

pic 4 :: 6 :: 8
Creep Roar [G] Gives friendly nearby creep units (not heroes) a 50 100 150% bonus to damage, 20 40 60 bonus armor and 1000 1500 2000% to life regeneration rate. Lasts for 8 12 16 seconds. Has 500 600 700 area of effect and 25 seconds cooldown. Creeps gain only a 33% benefit from this bonus
.

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