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Darkone - Human - ranged - agility [Updated for version: 1.19]

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Darkone
pic

Primary Attribute:
Agility
+0.3str +1.7agi +0.7int
Stats:
Damage: 30-32
Range: 275
Hit Points: 900
Mana Points: 2
Movement Speed: 240
Attack Speed: 41.4
Armor: 3
Damage Reductions:
100% Normal Damage taken
100% Magic Damage taken
95% Piercing Damage taken
Primary Spell:
Raise Dead

Story: These are the elite assasins that have fallen prey to the demonic powers. They are still members of the Alliance because no man wants to see these beings as their enemies.

pic - Primary skill Raise Dead [Z] - Raises 2 1 2 1 1 skeletal warriors and 0 1 1 2 2 skeletal mages from a corpse for 16 24 32 40 48 seconds. Also heals you for 10% of your missing HP (max 400). Has a 22 second cooldown.
Right-click to activate auto-casting.



Powers
pic 15 :: 20 :: 25
Demon Power [D] - Activate demon power to give the dark one 40 60 80 bonus damage and spell immunity for 6 7 8 seconds. Has a 40 seconds cooldown. For each spell cast while this skill is active, the Darkone loses 8 mana.

pic 4 :: 3 :: 2
Spiked Ground [F] - Activate spikes, causing 40 55 70 damage per second to nearby enemy land units. Drains 1.4 mana per second until deactivated. Has an AoE of 500 550 600 and a cooldown of 35 30 25 seconds.

pic 6 :: 9 :: 12
Soul Drain [NUKE] [R] - The Darkone blasts an enemy unit, draining its soul. This deals 150 300 450 damage to the target and heals the Darkone for 150 300 450. Has a 900 950 1000 cast range and a 25 seconds cool down.

pic 5 :: 7 :: 9
Stygian Swarm [B] - Calls waves of stygian demons to hit enemies. The demons explode on impact dealing 40 50 60 damage each. This spell has a duration of 7 9 11 seconds and a cooldown of 20 seconds. Has an AoE of 400 450 500
Channeled ability

pic 10 :: 15 :: 20
Fire Circle [G] - Splits the Darkone into 6 8 10 fire bolts which attack with flames. If any of the fire bolts survive for the entire duration of the spell then the hero is brought back. This spell has a 7 second duration and a 28 second cooldown. Hit points and damage of fire bolts is based on summon upgrades.
Be carful where this skill is used, it is easy to get your hero trapped inside or behind objects in which case you need blink or a scroll of town portal to escape.

pic 5 :: 10 :: 15
Summon Dark Demon [C] - Summons 2 4 6 dark demons in a target area to attack enemies. Has a duration of 20 28 36 seconds. Hit points and damage of demons depends on summon upgrades. This spell has a 600 750 900 cast range and a duration of 20 28 36 seconds.

pic 5 :: 8 :: 11
Animate Dead [V] - Raises 6 9 12 dead units in an area to fight for 14 seconds. Animated units are NOT invulnerable. Has a 1000 1100 1200 AoE and a 40 35 30 second cooldown.

pic 15 :: 17 :: 19
Charge Strike [NUKE] [E] - Deals 300 400 500 damage to target unit and instantly teleports to that unit. This spell has a cast range of 500 800 1100 and a cooldown of 30 25 20 seconds.
.

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Epik (15.Dec - 21:07, 2009): does fire circle immbolize heroes inside it? because at one point i remeber being stuck when cought inside....

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