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Paladin - Human - melee - strength [Updated for version: 1.19]

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Paladin
pic

Primary Attribute:
Strength
+1.2 str; +0.3 agi; +0.5 int
Stats:
Damage: 40-46
Range: Melee
Hit Points: 1050
Mana Points: 12
Movement Speed: 215
Attack speed: 37.5
Armor: 8
Damage Reductions:
90% Normal Damage taken
110% Magic Damage taken
90% Piercing Damage taken
Deals 115% damage to creeps
Primary Spell:
Paladins Heal

Story: The Paladins or The Holy Knights are the first and the last line of defense against any opponent. They revel in close combat, but they are also experts in potent healing spells. Without their support the Human cause would have surely fell in the last war against zombified Dark Elves from the Twilight Woods.

picPrimary skill Paladins Heal [Z] - Calls forth a wave of healing energy that bounces up to 4 times, healing 90 180 270 360 450 damage on the each target. Has 600 cast range and 17 17 16 15 15 seconds cooldown.



Powers
pic 6 :: 10 :: 14
Holy Strike [D] - You will blink to the targeted enemy and attack with your hammer dealing 100 200 300 physical damage and also heal your self for 100 200 300 hit points. Has 550 650 750 cast range and 18 seconds cooldown.

pic 3 :: 5 :: 7 [NUKE]
Spirit Bolt [F] - Sends a spirit bolt at a target enemy unit, dealing 300 400 500 damage. Has 600 cast range and 18 seconds cooldown.

pic 10 :: 10 :: 10
Resurrection [C] - Brings back to life the corpses of 8 8 8 friendly nearby units. Has 900 1300 1700 area of effect and 40 35 30 seconds cooldown.

pic 4 :: 7 :: 10
Holy Chaos [B] - Creates 3 5 8 spirits that attack at nearby enemy units. Each spirit does 50 spell damage per second. Lasts 20 30 40 seconds. Has 600 700 800 area of effect and 35 seconds cooldown.

pic 4 :: 5 :: 6
Inner Fire [G] - Increases a target friendly units damage by 20% 30% 40% and armor by 10 20 30. Lasts 15 20 25 seconds. Has 500 cast range and 8 seconds cooldown.

pic 8 :: 12 :: 16
Paladins Power [V] - Increases the attack rate of a target unit by 30% 40% 50%, and whenever you cast a spell you are healed for extra 50 hit points. Lasts 25 35 45 seconds. Has 5000 10000 15000 cast range and 25 seconds cooldown.

pic 8 :: 11 :: 14
Divine Shield [E] - An impenetrable shield surrounds this unit, protecting it from all damage and spells for 4 5 6 seconds. When the shield wears down, the paladin will suffer from exhaustion for 3 seconds; his movement speed will be slowed by 30%. Has 30 seconds cooldown.

pic 8 :: 12 :: 16
Heal All [R] - Heall all nearby units for 250 350 450 hit points. Has 900 area of effect and 22 seconds cooldown.
.

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news Comments:
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Dragon (23.Mar - 21:28, 2009): fav hero o.o
Delmoroth (30.Nov - 20:14, 2008): I changed a few words around to try to make the english make more sence. I left honor spelled honour as I assued you ment to use the british spelling for flavor and left a few other things that seemed odd because i wasn’t sure if it was intended or not.
Tomaxko (08.Oct - 11:26, 2007): So this is my favourite hero num1

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Jimi003 (20.Aug - 09:52): Where are you, children of Sorrow Knight?!
Lemon (29.Jul - 04:38): nevermind i found it out
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frisch (03.Jan - 02:03): Happy new year to all of you idiots :D
ddranimestyl (16.Sep - 16:51, 2017): Please keep us in the loop!
frisch (26.Jun - 10:31, 2017): Noones waiting for a dota2 but for a HoSK 2 :) jimi didn't you say that you were working on a SC2 version of HoSK? Or was Kile working on it?
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