(18.May - 06:02, 2011)
|#1: Captains log: Day 1|
I love UG! Also~
For research you can choose to do the big upgrades or the smaller updates i think
they are called which raise any stat (but piercing) by 2.
Also the power improvements can be used to raise 3 stats at a cost of 3-4 power
improvements. I would much rather convert them into 10 normal improvements and
get some generator rechargers. For the best improvement possible this bonus seems
Also i think it would be cool if instead of resetting all the generators you could
use the recharge kits to simply knock off some time. They would have the same
strength, just they would be able to do partial resets. Obviously no one would
knock 5 mins off a 16 hour harvest so some small modification would have to be
made for the larger cooldowns.
(18.May - 07:00, 2011)
|#2: Also Doesn't seem a bit unbalanced that you can endlessly research at no cost? I think this is a major problem. If there is a max research level or something i would understand but i don't know these things =/|
Would be interesting if research had a skill tree feel instead.
(18.May - 07:02, 2011)
I am Liverpool tell I die I am Liverpool tell I die I know I am I am sure I am I am Liverpool tell I die
(18.May - 08:45, 2011)
|#4: Improvements: Later on if you farm tactic, you will see that powered improvements are very useful :)|
Without the recharge kits you can still reset, but you need to answer some questions. Why knock off time, I don't see the difference.
It's not imbalanced if a research doesn't cost anything, because everyone can research. Currently there are around 418 techs to get.....also it takes more than 20 hours to do one research later :)
(18.May - 18:37, 2011)
|#5: Edit: ok so it seems you can't spam tech so much early...so it is kinda balanced|
The reason i would say knock some time off is because if you do a very long
harvest and you are building up recharge kits you cannot use them, and they go to