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Passive Ideas
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Score: 0   // Level: 20
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Guide Mod.
(02.Mar - 17:24, 2012)
#401: Cost of Power-
Every 15 minutes, if you have more than 1000 gold you lose a quarter of your gold. In exchange you gain (0.001/0.002/0.003/0.004/0.005) times that much damage. (minimum 2, maximum 50 per 15 minutes).

(EX For 50000 you would lose 12500, at level 5 it would yield 50(from 62.5) damage)
(EX For 1000 you would lose 250, at level 5 it would yield 2 (from 1.25) damage)

Haggler-
You can buy Non-legendary/Non-mystic items/recipes for (99/98/97/96/95) percent of face their face value (and still sell for 100 percent)

Law of Conservation- Whenever you take non-magic damage, friendly units in (200/300/400/500/600) range are healed 100 percent damage taken (max 200 heroes, 50 units).The opposite occurs if whenever you are healed.(does not trigger off of damage by Law of conservation). Units is killed in this way count as suicides.

Cumulative Attacks-
Your attacking damage is prevented. After every (3/4/4/5/6) attacks, the damage that should have been dealt per attack is dealt in one big bundle. (only includes attack damage excluding passives like crits, backstab, poison, ect.)

Cumulative Wounds-
You receive no attack damage (excluding passives like crits, backstab, poison, ect.) Enemy attacks. Every (4/5/6/7/8) attacks you receive the damage in one big bundle.

Furious Fighter-
Lose half your base damage, every successful (non-miss/evade) consecutive attack deals (4/4/6/8/10) more damage then the last.

Ethereal Relief- All summoned units in 700 range take each take (1/2/2/3/4) percent of any damage you take in stead of you (max 25%) summons damaged this way are healed by (10/15/20/25/30).

Godlessness-
Whenever you would gain hp other than regeneration, you instead that that much damage. Your attacks turn enemy regeneration into DE-generation and triples the rate at which it the unit is healed. Effect lasts (7 9 11 13 15) seconds.

Bubbling Soil- Whenever enemies in 800 range units move they take (10 15 20 25 30). Levels 3 and above require level 25.

Concussive strikes- every (15 13 11 9 7) attacks stun for .05 seconds.

Sticky Armor- every attack an enemy makes on you lowers their attack speed by (1 1 2 2 3) percent for 10 seconds. (max lowered by is 69 percent).

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Score: 0   // Level: 20
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Guide Mod.
(23.Apr - 07:02, 2012)
#402: SpellShock- whenever you NUKE an hero, that hero is Shocked for (1 2 2 3 4) seconds. While affected by SpellShock a hero is silenced and misses 75% of the time, if another spell (friendly or hostile) targets that hero before SpellShock expires, SpellShock ends prematurely

Grudge- when hero with grudge dies that hero is instantly resurrected on the spot for (4 8 12 16 20) seconds. Unless that hero kills his killer during that time, it dies with an additional (4 8 12 16 20) seconds added to its respawn time. Must wait 180 seconds after each use.

Detonate- When this hero dies deals 50 damage for each level to non-hard creep, non-structure units in (350 400 450 500 550) range. damage counts as physical damage.

Meaningful Deaths- All allied non-summoned units get the following bonuses for each cumulative death: +1% magic resistance, +2 physical damage reduction, + 0.5 damage to buildings, +1 damage to heroes. APPLIES TO FUTURE PRODUCED UNITS ALSO.

Pacifist- all of your attacks, spells, and items deal 75% less to heroes, you take 75% less damage from enemy hero spells, attacks, and items. Your attacks deal an additional (15 30 45 60 75) damage to buildings and non-hero units.

Master of Stealth- Your hero does not appear on the mini-map, has fade, and shadowmeld. Your heros movement speed cannot exceed (230 260 290 320 350).

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Score: 0   // Level: 20
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Guide Mod.
(01.Dec - 21:52, 2012)
#403: Phantom Sword- Your physical attack damage is reduced by (60 70 80 90 100); and instead each attack deals an extra 30 40 50 60 70) magic damage.
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