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news Latest version: v1.19

( hits) DownLoad Hands of Sorrow Knight

1.19 CHANGELOG

news Change log [from 1.10 to 1.15]


Removed
ultimate ward
selling attribute points
info note (in first recipe shop)
mode -shg, but raised gold per hero kill
short mode
bonus mode, but raised gold per kill, gold per time, and starting gold
item drop mode
no random mode
disable runes mode
no air creeps mode
no small items mode
only one power mode removed
gold lose mode removed
normal gold mode removed
disabled gold and lumber trading
air units were completly removed
removed all neutral camps (only ogres, sorrow and tents stayed)
mystical shops from center
removed lot lot lot of texts that was not needed, and noone ever read :)
modes -efly, -reenter -temari
removed triger that made less gold after 30 minutes of game



Added stuf
new item - grail of lonelyness
new skins for few heroes
druid of the nature changed completly model :)
new ogres
add many new terrain paths
add rocks in some shortcuts, you have to first destroy them, to use the shortcuts...
secret shops (created by randomly found items)
damage meter now shows how manytimes you attacked... (hited it)
heavy bonus when reaching lvl 50.
sounds when ogres are killed



Major Changes
you get gold for creeps oonly if creep is killed by non-cpu player, gold is still given to every player in team.
all heroes were raised in life, move speed and armor
experience from neutral hostile lowered
towers life buffed
sorrow knight is reborned every few minutes, but the hammer is weaker, stronge when reborned
golden ogres changed to 4 types, each gives other bonus, and are reborned, the 2 new groups are in other places, once ogre killed, all other get stronger
revive time has new times
less units in waves but stronger, and more exp given
strength gives 18 hp per point
agility gives more armor per point
inteligence antinuke removed
ship/trees have now antisummon damage
level requirment for passive skill is changed in way that you cant have 25 passive skills in lvl 25...
moved shops to other positions
changed passives design- added green plus, and also in lumber icon is replaced with passive skill points...
rearanged passives in passive section - now it is in classes, it is much better you will fastly get it
changed mines, they now work on casting, but have higher cooldown, but also higher cast range
changed texts of skills and heroes... :) i hope you will like it this way, at least newbies...
random now gives heroes also from other site
rewriten recipe ingredients info style




Name Changes
rign of flames - round of flames
summoning endurance - summoning
creep command aura - minion aura
strength of giant - giant force
regeneration magic - regeneration casting
ultimate healing - healing time




Minor Changes
kobold crushing blow is now realy a nuke
observers should be in one team, so they could speak together
changed numbers of many many skills and powers (of about 250)
many items that are created by some spell or power can be now sold for more gold
many item numbers changed
many heroes changed attack range, attack damage, attack speed
ancient sword reduced mana cost
turn of texts now turns of nuke text as well
ogres dont leave corpses so you cant revive them
sorrow minions changed
ogres minions stats changed
buildings in base are farther from main building, so units are not lured by towers then
barracks have now devoution aura
mercenary camp changed to castle
added doodads, and changed map in many places
changed skin of recipe shops
reduced move speed to cpu creeps
sorrow hands now glow
holy grave life nerfed



Fixed Bugs
sorrow hammer wont drop to attribute section
teleport on ships finaly works
sorceres and revent now activate mines
guardian armor should work on summons
bounty kill should work
flame nova time available typos fixed
rabit polymorph should not drain any mana...
cold arrow typos fixed
necromancer primary skill typos fixed
level 4 and level 5 of mana lose do not stack
centaur archer armor kind fixed to agility armor
basic alchemy potion now also gives mana
centaur archer was never given in random :)




REALY Thx to all that helped!!

Changelog to latest version: v1.19 here
Changelogs for older versions:
v1.18b: here
v1.17d: here
v1.17c Xmas: here
v1.17b: here
v1.17: here
v1.16: here
v1.15: here
v1.10: here
v0.98g: here
v0.98d: here
v0.98c: here
v0.98b: here
v0.98: here
v0.97b: here

news Comments:
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XaVieRoO (15.Feb - 03:30, 2009): ur spelling is terribad

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Messages
ddranimestyl (16.Sep - 16:51): Please keep us in the loop!
frisch (26.Jun - 10:31): Noones waiting for a dota2 but for a HoSK 2 :) jimi didn't you say that you were working on a SC2 version of HoSK? Or was Kile working on it?
Sheki (04.Mar - 05:46): I like that tom's keeping this page up, its like a relic of the past
Jimi003 (27.Oct - 21:48, 2016): Alright, let's play some games this weekend!
ddranimestyl (23.Sep - 20:20, 2016): We're all still waiting for HoSK 2 or a dota2 remake or something...
Sheki (05.Sep - 02:42, 2016): sometimes
Epik (27.Aug - 02:33, 2016): do people still visit this?
frisch (19.May - 09:13, 2016): Btw catch me on reddit /u/frisch85 i started playing paragon recently and want you guys to join me
frisch (19.May - 08:58, 2016): Hey you little faggots :)
Malvodion (11.Apr - 00:32, 2016): Someone should consider reuploading the map.
old messages


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Do you like new Mysticals?
Yes, definitely
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93083, 30%
They can be good
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73629, 24%
Not my type
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71020, 23%
Useless
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70769, 23%
Votes together: 308501
03.Sep - 12:42, 2009 by Washu
Check all polls


Random Hosk tip: 6. Get passives that suit your aspect of play, like durability for a Tanker, or Agility bonus for a Assassin.

HoSK time: 20.Oct - 21:35

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